An underwater race, Vampires chose to blend the characteristics of several fish into a deadly predator. Their bodies are primarily cephalopodal (squid-like), but at the end of their exceptionally long tentacles they have biological lights reminiscent of the angler fish that lure their prey into a false sense of security. They also have a gaping, semi-adjustable mouth like the angler fish. Despite their rows of teeth, Vampires do not digest the physical substance of their victims but rather suck life-force directly for sustenance. They can leave their victims alive if they choose, but most small creatures are not a full meal even when completely consumed.
Vampire Life & Culture
Vampires are the most social race. They have a complex socialist democracy and rarely travel or hunt alone. The electrical impulses in the salt water of their natural environment allow for a short-range telepathic link that all Vampires engage in naturally. Children are raised by all members of a city; genetic family bonds are meaningless, but vampiric children often form attachments to the vampire caregivers assigned to them.
Vampire architecture is also highly advanced, though utterly foreign to Human eyes as it reflects the underwater environment and the Vampires’ more liquid physiology. Most notable about their cities, however, is the way they shine in the deepest underwater depths, drawing on the Vampire’s natural use of light as the inspiration for city construction. Vampires are also professionally diversified: not every Vampire hunts its own prey in the modern age.
Vampire culture emphasizes a strong social component, insisting on the care of everyone in the race as equal. Vampires working in concert have little to fear from any creature, especially as they’ve come into the knowledge that they are the only Shifter-descended race to breathe both air and water. Selfishness joins identity theft and murder as high crimes in the Vampire penal code.
However, Vampires have been historically both more isolated and more knowledgable than the other descendants of the Shifters. Though they never feared for the safety of their own waters, they were not unaware of the Humans, Lycans, and Vultures fishing off their shores. This combination has given them a strong sense of racial superiority. They have none of the consideration that they have for their own kind for the other races.
As seafaring ships became more common, the Vampire council decided that they needed eyes on land and sent spies out to impersonate members of each of the races. After some experimentation, the Vampires realized they were capable of sucking the lifeforce from another Shifter-descended race and then controlling their physical form through the central nervous system, allowing the Vampire to appear to be the host. This works best on Lycans (in Human form – a squid is hard to hide on the back of an animal), Humans, and Vultures, as they have the most biologically similar forms to the Vampires, allowing for easier control of their limbs. There are reliably a few Vampires serving as spies among each race at any given time.
This separation from their people is very difficult for the Vampires, but if called upon to do their duty, few resist. Such assignments rarely last longer than two years at a time, as beyond that is considered too much of a burden for an individual.
Once in a great while (maybe 1/100 spies), a Vampire spy will defect and try to join the race upon which they are spying. This causes great consternation among the Vampire council, who immediately send assassins to exterminate the rogue. Even if the assassins fail at their missions though, such attempts rarely end well, as the Vampire can never truly be a member of the race.
+2 to Rapport
Vampires must feed at least weekly or suffer increasing consequences.
Ability: Vampires may feed off the lifeforce of any living creature if they make two successful Rapport rolls. Large mammals or other animals satisfy hunger but confer no other benefit. Shifter-descended food sources receive damage that fills all of their stress boxes automatically, and may receive up to three consequences (as determined by the Vampire). Each applied consequence requires an equal number of further successful Rapport rolls of increasing difficulty, but then the Vampire receives an equal benefit (all of their stress boxes are freed, and up to three consequences are removed). This takes too much time to be done during physical combat. Additionally, any fresh body can be overtaken by a Vampire and controlled through the use of its nervous system, though an animal’s body will burn out quickly.